⚡ Krahnie Game Lab · Spell Duel
Mage-vs-mage · side-view skillshots · neon shape art

Spell
Duel

A 2D platformer PvP prototype where symmetric mages fight with mouse-aimed spells, cooldown windows, and persistent elemental terrain. Think LoL-style skillshot reads in a retro arcade arena.

Current Commit

862b7dc — pivoted to mage-vs-mage, added reticle and poke ability.

Engine

Godot 4.6, Forward+, 1280×720, headless Web export verified.

Now Playable

One mage, A/D movement, jump, mouse aim, ability 1 fireball.

Visual Identity

Reusable NeonShape primitives: flat fill, bright outlines, soft glow, chunky retro silhouettes.

The Hook

  • Pure mechanical duel: no items, no leveling, no meta layer — the outplay loop is movement, aim, prediction, and cooldown timing.
  • Terrain remembers spells: the design target is fire patches, ice surfaces, wind zones, steam clouds, and shock zones that reshape the arena after each cast.
  • Symmetric first: mage-vs-mage validates the spell kit before adding asymmetric classes like a fighter.

Controls

  • Move: A/D or arrow keys
  • Jump: W, Space, or Up
  • Aim: mouse with custom neon reticle
  • Cast: 1 for current poke/fireball; slots 2–4 are planned.

Four-Slot Mage Kit

1

Poke

Low-cooldown fireball for chip damage and aim practice. Implemented.

2

Skillshot

High-impact ranged spell that rewards reads and cursor discipline. Next major slot.

3

Defensive

Shield, dash, cleanse, or mobility answer so terrain pressure has counterplay.

4

Ultimate

Big-play AoE, zone control, burst, or arena-shaping finisher.

Elemental Interaction Target

🔥 Fire + Ice → Water slow
🧊 Ice + Fire → Extinguish
⚡ Lightning + Ice → Shock zone
⚡ Lightning + Fire → Explosion
🔥 Fire + Water → Steam cloud

Roadmap Snapshot