A retro 2D arena brawler where a glass-cannon mage shapes space with readable spells while a fearless fighter parries, dashes, and turns openings into explosive corner pressure.
Controls:
Rules: Mage bolts travel slowly and leave neon afterimages. Fighter parry is 10 active frames, reflects weak bolts, and stores one “ember” if timed in the final 3 frames. Ember powers a lunging slash that breaks cover.
Win condition: First to 3 ring-outs or KOs on a compact, two-platform arena.
Test: Can the fighter advance without feeling helpless, and can the mage create space without becoming untouchable?