HYPERFIGHT 2 demoRollback, lobbies, one-hit legacy, and a meter-as-win-condition tug-of-war suggest PvP can be deep without giant move lists.
Steam
Shadow Fight Arena local multiplayerA PC fighter update foregrounds same-screen play: instant frictionless testing is still a feature worth marketing.
Steam news
Six One Indie Showcase61 games/demos proves the value of a tight event beat, demo page, and wishlist callout before a larger festival window.
Steam event
Stigmatum trailerFresh pixel beat-'em-up footage reinforces chunky silhouettes, high-contrast hit sparks, and urban neon as trailer-readable action language.
Trailer note
Steam Next Fest June runwayNext Fest starts June 15; a micro-demo with bot/local PvP and a 30-second GIFable hook could gather early feedback.
Steam
Mechanic of the day: Wager Parry
Mage: A/D moveW blinkJ boltK ward-parryFighter: arrowsN dashM slash, guard-parry
Rules: parry costs one shared momentum pip. If timed inside a 10-frame window, projectile or slash rebounds as a slow glowing rune; if mistimed, the player suffers guard heat and brief vulnerability. Win: best of 5 stocks or first to bank 5 rebound runes. Test: does meter wagering create hype decisions without hiding who is winning?