A retro 2D couch/online arena where a projectile-bending mage and a momentum-heavy fighter trade space, counters, and explosive reads in 90-second rounds.
Lean into readable spell identities and lots of tiny arenas instead of one huge ruleset.
Self-interaction can make magic feel skillful without adding buttons.
If PvP is online, market netcode and lobby flow as features, not plumbing.
Give arenas one active “rune state” that changes routes, cover, and punish windows.
Package one punchy duel slice with GIF-friendly hitstop and a feedback form.
Fresh 24–72h PvP-specific news was thin, so this combines current showcase/Next Fest signals with recent searchable indie PvP/devlog finds.
Mage: zoning + recallFighter: dash parry + punish