A retro 2D arena duel where a slippery spellcaster bends space while a grounded fighter wins through reads, parries, and explosive gap-closing.
Daily prototype vision · 2026-06-13 · fresh-search groundedControls: Mage: A cast, B blink, RT redirect last orb. Fighter: A slash, B dash, RT parry stance.
Rules: Mage projectiles leave a 1-second echo trail. Fighter can parry the orb only during its bright flash; a perfect parry converts it into a pink counter-orb. Mage can redirect once, but each redirect drains visible mana pips.
Win condition: First to 3 stocks, 90-second rounds; center crystal activates after 30 seconds to force engagement.
Test: Does the fighter feel brave closing distance, or helpless? Tune parry window, blink cooldown, hitstop and projectile speed until both players yell at the same moment.