A tiny retro arena fighter where a fragile neon mage controls space with readable spells while a brave fighter wins through parries, cover, and explosive melee commitments.
Controls: Mage: A blink, B bolt, hold B slow orb. Fighter: A dash, B slash, tap ↓+B parry.
Rules: Parry reflects fast bolts but only “cracks” slow orbs into two smaller hazards. Fighter gains guard meter on perfect parry; mage regains mana if an orb forces movement without hitting.
Win condition: First to 3 stocks or 60-second timeout decided by arena control gems.
What to test: Can the fighter advance without feeling helpless? Can spectators read bolt vs orb vs reflected shard in one glance?
Self-contained HTML artifact. Sources researched via current web search; fresh PvP-specific daily news was thin, so this blends last 24–72h Next Fest signals with strong recent 2026 PvP/fighting references.